Best Arc Raiders 1.7 PvP Guns Ranked by Tier
Arc Raiders patch 1.7 has really shaken up the PvP scene, changing how guns feel, how ammo is managed, and which weapons are worth carrying into raids. Precision now matters more than spray-and-pray tactics, and the new balance changes reward players who control recoil and aim for headshots ARC Raiders Items.
At the top of the meta, S+ tier guns like Venator and Anvil dominate because they're reliable across ranges, easy to handle under pressure, and don't rely on a lot of attachments, making them essential for squads chasing competitive drops. This guide breaks down every primary weapon's effectiveness in PvP after patch 1.7, looking at TTK, recoil, ammo efficiency, and how they pair with gadgets like grapples or decoys.
Venator sits at the very top as the ultimate all-rounder. Its double-tap upgrade turns medium ammo into a deadly headshot machine, shredding enemies at close to medium ranges with little vertical recoil. The 1.7 changes made its shots more predictable, letting skilled players hit targets through cover while sustaining fire longer than most burst weapons. Pair it with a shotgun for finishing blows, and it dominates most scenarios. Anvil is right there too, using heavy ammo in six-round bursts that punch through armor and chunk health at any distance. It thrives in open fights where accuracy matters more than volume and often shapes raid team compositions.
S-tier weapons include Tempest, a flexible assault rifle with a high fire rate and controllable recoil once attachments are adjusted, performing well in mid-range engagements and holding its own in closer fights. Renegade rewards disciplined fire with strong sustained DPS, though it struggles in close-quarters without a secondary. SMGs like Stitcher and Kettle round out the top tiers, offering fast headshot potential and strong flanking capabilities, and they remain deadly even without heavy upgrades.
A-tier guns tend to have strong niches but need investment or a particular playstyle. Torrente excels at close-range bursts from vents, Ferro opens fights with hard-hitting headshots but slows down after, Bobcat overwhelms opponents in corridors, Il Toro's shotgun excels point-blank but consumes ammo fast, and Pharaoh provides decent long-range sniping without breaking the bank. Each has situations where it shines but may not be the first choice in a general raid comp.
B-tier weapons can work in casual raids but fall short against coordinated squads. Rattler has decent scaling but limited burst, Arpeggio's recoil is unpredictable, and Burletta underperforms without upgrades. Short-range shotguns like Vulcano are strong close in but miss at distance. Osprey offers bolt-action precision for long-range picks, but its slow follow-up leaves players vulnerable.
C and D tiers mostly highlight weapons that struggle after patch 1.7. Tempest variants without upgrades feel weak, Hairpin's single shots don't compete, and relics like Hullcracker are rarely used due to blueprint scarcity and nerfed penetration. These weapons are fine for learning recoil or for casual play but are largely ignored in competitive raids.
Patch 1.7 emphasizes adaptability. Pair Venator or Anvil for reliable performance, switch to SMGs for aggressive pushes, or snipe with Pharaoh when defending. Ammo efficiency is important since epics don't guarantee wins anymore cheap ARC Raiders Coins. Practicing weak-point targeting and mastering recoil will pay off more than hoarding mediocre weapons. Get into raids, test your loadouts, and climb the Speranza leaderboards before patch 1.8 arrives.
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